Cyberpunk 2077 May Incorporate Language Translation
Witcher developer CD Projekt Red’s upcoming scifi game Cyberpunk 2077 may implement an interesting game mechanic that would certainly set it apart from other games. Various languages used in the game will be spoken by native speakers without subtitles. Which means unless you naturally speak that language in real life, you’ll have to rely on transplants found in-game to understand non-English speaking characters. According to CD Projekt RED's Sebastian Stepien the quality of translation will depend on the level of your character’s implant giving the traditionally simple act of conversation a sort of decoding aspect. Check out the video below for more interesting info, and be sure to toggle the subtitles… http://www.youtube.com/watch?v=RzwUslpNe4k
Skyrim Becomes Legen-dary
Further cementing the fact that there is no end to The Elder Scrolls V: Skyrim, Bethesday released a beta for update 1.9 for PC this week which corrects many bugs but also makes available a new Legendary game mode. The new Legendary mode will not only increase difficulty, but will also change the way skills work. After reaching a level of 100 to any given skill, it will reset level 15, returning all perks and functionally removing any sort of level cap for the game. Official release of the update for PC, PS3 and Xbox 360 will come later this month and in the meantime please check out the official breakdown from Bethesda as to what bugs will be fixed. http://www.bethblog.com/2013/03/04/now-on-steam-skyrim-1-9-beta-update/#more-21738
New SimCity Released…not Everyone is Happy
Despite a decade since its last game, the most recent SimCity has not been met with a glowing reception from fans of the series. Despite getting mostly positive reviews in regards to gameplay, fans are been irked by the DRM found on the game that requires a constant online connection and the fact that network outages have made the game nearly unplayable. Since the release on the 5th, EA and developer Maxis have been busting themselves to do damage control and calm the online rage. Ads have been stopped, EA is promising free games, and Maxis has been doing its best to get some of the hate off of their publisher. Maxis is now claiming that many of the unpopular additions to the game were their call and their call alone, an attempt to absolve EA from at least some of the Internet hate. Unfortunately there is not currently a solution to the DRM problem as Maxis is currently saying that it is unlikely the game will or can be converted to strictly online any time soon.
Torment Reaches Goal in Less than a Day
InXile’s spiritual successor to the classic RPG Planescape: Torment, Torment: Tides of Numenera -- which we talked about earlier in the week -- was not only successful in meeting its $900,000 initial goal, it managed to do so in less than a day. Currently sitting pretty at more than $2,328,924, there is little doubt that A) InXile will have any problem funding the entirety of the project and B) there is still interest in classic PC RPGs. With more than 20 days left to meet their ultimate goal of $3 million, which will increase gameplay by 200 percent and will add other new features, things are looking good for the future of Torment. http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera https://www.youtube.com/watch?v=r4NkADMQwzg