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Baldur's Gate

Baldur's Gate

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87
Critics
92
Yours
NR
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* Based on 38 ratings

ESRB:

T

Developer(s):

BioWare Black Isle Studios

Release Date:

11/30/1998

Genre(s):

RPG
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  • Reviews 18
  • Suggested Games 5

The story takes place in TSR's® best-selling FORGOTTEN REALMS®. The western shore along the Sea of Swords contains a multitude of ecologies and terrains including mountains, forests, swamps, marshes, plains, cities, and ruins. Collectively called the Sword Coast, it attracts adventurers and evil alike, and is the backdrop for this epic adventure. The region encompassed by this game is roughly bordered to the South by the Cloud Peaks, the East by the Wood of Sharp Teeth, the West by the Sea of Swords, and the North by Baldur's Gate (the largest and most affluent city in the region). Chaos threatens to overwhelm the Sword Coast. The state of Amn is under siege to the south, the High Moor is being overrun in the north, and the region around Baldur's Gate is in turmoil. In an area known for its ample resources, a crippling shortage is slowly developing for the metal that is used throughout the Realms for everything from swords to forks - iron. When iron ore reaching the region is smelted, the resulting wares are plagued with brittleness such that they crack and break with little more than normal use. What's worse, trading caravans coming from all directions into Baldur's Gate are under constant attack from bandits and cutthroats who loot not for gold and gems (although they often take those too...), but for iron. The armed factions in Baldur's Gate can scarcely keep themselves armed and the commoners are suffering all the more. Without iron they cannot mend their tools or purchase plows - and everyone knows that if they cannot farm or craft, they will starve come winter. Some blame Amn for the chaos, others the trading cartels, and still others suspect even the Dukes of Baldur's Gate. Yet, this contagion may be an early omen of some greater evil...

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97

One of my favorite Multiplayer RPGs from growing up. Solid stories and one of the few games where your death was permanent.
100

it's awesome game for playing and i like it.must play game.
80

Interacting with characters is where your charisma and party's reputation really pays off.
94

This is the best roleplaying game you can buy. Period. [Apr. 1999, p.94]
92

That's the great thing about Baldur's Gate, not only does it look "the dog's," it provides the player (and multiplayers) with a living, breathing world complete with specific rules which must be adhered to. Now that's magic!
92

With its thoroughly addictive gameplay and meticulous attention to detail, largely manages to meet, and even surpass, gamers' high expectations for this ambitious game.
80

The only drawback to the graphics would be the lack of a rotatable battlefield, as it is sometimes hard to figure out where you can and cannot go in cramped quarters, canyons and towns.
90

It?s a huge, sprawling, wonderfully involved game that makes you feel as though you?ve read a fantasy trilogy by game?s end.
80

Despite our nitpicky issues with "graphical cleanliness" and clunky multiplayer, Baldur's Gate simply shines.
90

Offers an amazing amount of control over how the game is played in a game session. It is very easy to set up a multiplayer game, and just as easy to join one in progress over the Internet or LAN.
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