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Star Trek Conquest Online

Star Trek Conquest Online

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ESRB:

E

Developer(s):

Genetic Anomalies

Release Date:

7/14/2000
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Star Trek ConQuest Online is a collectible card game exclusively designed for the Internet.

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78

Have you ever wondered what it would be like to live life as Star Trek's Q? You don't have to answer, that's a rhetorical question. Of course you have! Who hasn't ever fancied themselves an omnipotent ¿ and obnoxious ¿ being, capable of creating or destroying entire worlds (or hundred dollar bills) in a single thought! Well, thanks to the folks at Activision and Genetic Anomalies, you now have that chance. Not to print a mint or add as much extra cheese as you want, mind you, but a much higher and more honourable purposes: war and conquest! Welcome to the world of Star Trek: ConQuest Online, an online only (you could've guessed that, come on) collectible card game.
70

Not only will Star Trek fans enjoy the characterizations, but fans of chess-style games will enjoy the online nature of this program.
70

Limited single-player capabilities; clunky interface; online registration costs $10; acquiring additional playing pieces can become an expensive proposition, especially for younger players.
78

A very fun game to play, and with so much emphasis on the online side of things, very addictive ultimately.
70

Overall, "ConQuest Online" is a satisfying online CCG that is likely to improve over time as future expansion packs introduce awesome new pieces.
79

You couldn't ask for an easier way to find opponents, trade pieces, and compete in tourneys than with this online-only game from the creators of the acclaimed online collectible card game, Chron X.
68

A definite must have for any "Star Trek" fan.
30

An inferior game in nearly every respect, including interface, artwork, setting, game mechanics, and card rarity.
70

There is a sense of constant improvement in strategy as you learn new tricks either by having them pulled on you or through experimentation.
30

Uninspired graphics, sound, and gameplay help you quickly realize why this game was created in the first place. Namely, to separate an innocent Trekkie from his cash.
Artificial Intelligence and Writing for Video Games
Opinion

Artificial Intelligence and Writing for Video Games

Artificial Intelligence and Writing for Video Games Joanna Nelius
After prying myself out of my turkey- coma this morning, cup of coffee with Cinnabon-flavored creamer in hand, I lay in bed with my tablet tuned into the second season of Star Trek: The Next Generatio...