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Super Street Fighter II: Turbo Revival

Super Street Fighter II: Turbo Revival

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83
Critics
80
Yours
NR
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* Based on 14 ratings

ESRB:

T

Developer(s):

Capcom

Release Date:

10/30/2001

Genre(s):

Fighting
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  • Reviews 17
  • Suggested Games 5

Button-mashers, beware: the legendary combo-based tournament fighter debuts on the Game Boy Advance in flashy, fist-pumping style. But behind all the stern-faced warriors, exotic settings and myriad options and modes lies spot-on play control and a complex fighting engine.

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80

The best handheld fighting game currently available. [Winter 2001, p.40]
92

A picture perfect port of what should be the most tired game in the business, somehow having it portable again, especially this well done, is a joy to fans everywhere.
90

The ultimate version of the classic one-on-one fighting game.
90

More of an upgrade than a port of a classic arcade game. There are many new features, characters and stages that weren't in the original version.
67

The first fighter I have ever felt truly comfortable playing on a portable. [Nov 2001, p.222]
100

So good that it will easily make diehard pocket fighters forget all about the great genre titles on the short-lived Neo Geo Pocket Color.
80

The port went over smoothly in most all areas except controls, as the four button configuration and layout just doesn't cut it 100%.
90

The gameplay is as responsive and rewarding as ever, and the iconic characters remain fresh.
90

It's common knowledge that Dame Nostalgia can be a cruel mistress. Her whip has lashed us more than we care to admit, and having our rose-tinted specs beaten off us one more time, especially in this instance, would be potentially devastating. Luckily, this version of Street Fighter is great. Storming, even.
88

The only thing I can complain about is the sound, but the added features and modes definitely make this worthy of a purchase in my books.
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